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It has been one of the watersports that…. Pegs and Jokers is a North American race game for four, six or eight players, using playing-cards to move pegs around a board. It is also sometimes known as Jokers and Pegs. Some board designs use marbles instead of pegs as the playing pieces in which case it may be called Marbles and Jokers or Jokers and Marbles. Pegs and Jokers is clearly derived ultimately from the Indian race game Pachisi , a race game using dice for movement, probably via its American derivative Sorry!
Pegs and Jokers is a partnership game played with standard playing-cards on boards that are generally home-made. It allows extra scope for strategy by giving players a choice of cards to play. The players are divided into two teams - two against two, three against three or four against four.
They sit alternately - each player seated between two opponents. At is also possible for 6 players to play as 3 teams of 2 or 8 players as 4 teams of 2, in which case partners sit opposite each other. Standard decks of cards are used, with two jokers in each deck. Three decks cards including 6 jokers may be enough for up to six players: eight players should use four decks cards including 8 jokers. Four players use a four-sided board; six players use a six-sided board; eight players use an eight-sided board - one side for each player, each associated with a different color.
Each player has five pegs in the color that corresponds to the side of the board nearest to them. Each side of the board has a straight section of track 18 units long: there is a corner hole at each end, shared between two adjacent sides, and 17 holes between them.
The 8th hole after the corner is the "come out" position for the pegs on that side, and next to it is the colored "start" area with five holes where the pegs of that color are stored at the start of the game.
The 3rd hole after the corner is the "in-spot" for that color, and branching off at the "in-spot" is a colored private track of 5 holes, which is the "home" or "safe" area or "castle" , where the pegs end their journey. The diagram below shows one side of the board. Board made by Bill Bigger following a design by Dave Vowells. It has tracks for 4, 6 or 8 players on a single board: 8 players use the outer track, 6 use the middle track and 4 the inner track.
Board made by Lonnie Beagles in sections that fit together to accommodate any number of players. Marbles and jokers board by Wizard Woodworks.
The black and white board sections can be used to expand to 8 players. Some people use colored golf tees as the pegs for this game. Others use the small colored plastic bulbs that fit into ceramic christmas trees - supplies of these bulbs can be obtained from Ceramic Art Space.
Five cards are dealt to each player, and the remaining cards are stacked face down. As usual players hold their cards so that they can see their faces but no one else can.
Played cards form a face up pile on the table. Players take turns in clockwise order. At your turn you do the following:. If you have any card except a joker that allows you to move a peg, you must play such a card, even if the move is disadvantageous. However, if you have no cards except jokers that enable you to move you may discard one card of your choice without moving and draw a card to replace it. This ends your turn. Discarding without moving normally happens only at the start of the game, when a player has no aces or pictures to move any peg out of the start area.
A player is never forced to play a joker: if you have no other move you may keep the joker and discard another card. All the pegs begin in their own start areas. From there they move to the neighbouring "come out" hole, and then around the board clockwise. On reaching its own "in-spot" a peg may take the branch into its safe "home" track. No peg may ever move into any start or home area other than its own. In the basic game, except in special circumstances described below, you may only move your own pegs.
You may never land on or pass over a hole occupied by one of your own pegs, but you may pass over or land on other player's pegs. Passing over a peg of a different color has no effect on it, but landing exactly in the hole occupied by a peg of a different color has the following results:. In order to move your peg out of your start area, you must play a jack, queen, king, ace to move it to its "come out" hole or a joker to move it to the hole occupied by a peg of a different color anywhere on the main track.
When playing a 2, 3, 4, 5, 6, 9 or 10 , you move one of your own pegs that is not in your start area forward that number of holes along the track.
When playing an ace , you may either move one of your pegs from your start area to your "come out" hole, or move one of your pegs forward one hole.
When playing a jack , queen or king you may either move one of your pegs from your start area to your "come out" hole, or move one of your pegs forward 10 holes. When playing a 7 , you may either move one of your pegs forward 7 holes, or split the 7 between two of your pegs, moving them 1 and 6, 2 and 5 or 3 and 4 holes forwards.
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