Top 25 game boy games




















Retake Quiz. Like he was reaching to fill 25 spots. What bothers me is the inconsistency when it comes to series. The Pokemon series gets lumped into one entry. Not that those games aren't deserving, but the inconsistent treatment of series bothers me. As for Tetris, I do think it deserves number one. It's kinda been forgotten just how massively huge that game was. There's a reason that was the game that was packed in with the Game Boy rather than any of the Mario games.

But still, you do make a good point. I'm going to add a disclaimer. Add comment. New and Popular de en es fi fr it nl pl pt. Countries of the World Quiz. Countries by Borders in 90 Seconds. US States by Borders in 30 Seconds. World Map without 20 Random Countries. Not only do you get special frames and color palettes for Super Game Boy, you also open up unique SGB-only alternate modes. Oh, and on top of that, you can also boot the system to run the Super NES version of Space Invaders , which could also be purchased separately.

Although Metroid II is a bit sluggish at times and suffers from visual repetition that makes orienteering your way through its massive caverns a hassle at times, it really builds on the foundations of the first game and does a lot more with both Samus and the universe she inhabits.

In a lot of ways, it feels like the Nintendo take on the box-pushing Game Boy standard puzzler seen in Boxxle aka Soukoban : While built around similar principles of navigating an object to a goal through mazes, it introduces player actions beyond pushing while incorporating additional play elements and hazards.

The first and third Castlevania releases for Game Boy were, to be frank, quite poor. Although it makes use of many of the same not-quite-canon mechanics of its portable predecessor Castlevania: The Adventure , it incorporates them into a journey that feels much better designed.

There are fewer pixel-perfect jumps and unavoidable enemy traps to deal with, while the action moves at a speedier clip. On top of that, you have the freedom to mix up each playthrough a bit by choosing to tackle the first four stages in any order you like, in classic Mega Man style.

Protagonist Firebrand starts weak and underpowered, just like his foe Arthur, but unlike Arthur he grows in strength through the course of the action: His health meter expands, his attack options improve, he improves his flight abilities, and he even acquires skills that let him navigate the world more easily.

Heiankyo Alien is a fairly simplistic title compared to most of the works chronicled here, but it merits a mention for its historic importance. The original version of Heiankyo Alien was a PC classic released all the way back in , and it only ever saw an arcade conversion at the time; this Game Boy reissue was its first-ever home release.

And the game is still pretty addictive even now. Final Fantasy Adventure takes the Zelda action-RPG format and pushes the role-playing mechanics even further than games like Golvelius and Crystalis , integrating Final Fantasy touchstones like chocobos, spell conventions, and even partner characters.

Capcom made a bunch of Game Boy Mega Man carts, but the first four consisted entirely of hacked-together stages taken from the NES games. As handheld action platformers go, though, this inventive rendition of an 8-bit standard which sends Mega Man on a journey through the solar system to fight planet-themed bosses is hard to top.

The title only obliquely references the fact that this is a proper sequel to and expansion upon the NES black box classic Balloon Fight.

Specifically, Balloon Kid takes the engrossing bonus mode Balloon Trip, a sort of proto-endless-runner concept set entirely in the air, and turns it into a proper adventure featuring traditional stages, secrets, and bosses.

Balloon Kid introduces new play mechanics, including the ability to let go of the balloons that keep heroine Alice aloft to run and jump in traditional platform action style, and in doing so it introduces a load of surprisingly engrossing strategies to the mix. On the other hand, it does let Mario take on a few stages in a submarine and biplane. By comparison, its sequel scales up the graphical detail, sends Mario through a series of strange worlds unlike any other in the franchise, and gives him weird new powers.

What both games have in common is the way they both feel like, well, Mario Yet the franchise began here, ushered into the world by none other than Mario himself: Players are presented with a grid in which each row and column is assigned numeric values that represent consecutive filled-in blocks. The challenge comes in figuring out which blocks need to be filled and which should remain empty, a task that requires a touch of math skill and a great deal of logical intuition. The hero, a voracious little fellow named Kirby, became an instant fan favorite, despite not having been entirely defined in his first outing.

Set in strange worlds, including physically impossible spaces and lands beset by banana-smuggling cartels, these adventures allow players to built their own teams of distinct races ranging from combat-capable humans to monsters capable of transforming into more or less!

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