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A "stupendously intricate mechanical cake," as we put it in our review. It might take an hour or so to click, but when it does it's better than the reboot. One of the best detective games you can play. Every year, we publish a new version of the PC Gamer Top , a list of the best PC games from throughout time that we think you'll enjoy right now.

The latest list was published September Here are the top ten games on that list. It's an interesting time to be playing it, too, because we're expecting changes to come with the launch of the new Treyarch Call of Duty game, Black Ops — Cold War. The map is fantastic, the 'ping' communication system is something every FPS should have from here on, the guns and movement are great fun no wallrunning, but sliding down hills feels great , and it's free-to-play with nothing to pay for except cosmetics.

It isn't the game we expected from Respawn, but we're glad it's here. Check James' review for more. Phil: It's no Dishonored 2, but I really have to praise the craft Arkane put into creating Prey's space station—a seamlessly connected environment full of secrets to unlock. It's just a shame the combat outstays its welcome. For years it's been evolving and spitting out experiments, beckoning me back time and time again to slaughter hordes of monsters and obsess over loot and builds.

The main progression system is the pinnacle of ARPG character building, and one that's kept me tinkering away for the better part of a decade. I suspect only the in-development sequel will be able to tear me away. Wes: I don't want to start a debate about game difficulty, but overcoming Sekiro's challenge was a thrill I haven't gotten from an action game since God Hand.

It demands you play on its terms. The moment you parry a boss's final hit and counter with a deathblow you'll realize you've felt dead inside for years. Morgan: Come on James, Chivalry 2 is right over there. Sekiro is hands-down my favorite From game yet. By reining in its combat options and focusing on a single weapon, they ended up with combat so good that Star Wars copied it. Fraser: Yes, it's more Assassin's Creed, with a vast open world filled with stuff to climb, people to murder and crap to collect.

While much is unchanged, I still found myself spending something like hours playing. As a Scot I hate to say it, but England is a pretty nice place to explore. It's a stunning open world, and one jam-packed with some of the series' most charismatic denizens, not least of which is Eivor, a terse but charming protagonist whose growls and sighs speak volumes. She's my favourite assassin, even over the superb Kassandra. Sarah: I absolutely adored Eivor, and her horse who I named Horace.

We both spent far too much time exploring England to compare places I've visited with their in-game counterparts. Steven: I'm such a big fan of this new direction Assassin's Creed has taken—even if it sometimes still feels a little too big for its own good.

Shifting to become an RPG with a branching narrative is just such a fun way to intimately explore a romanticized version of different historical periods, and Valhalla makes some really strong improvements in the narrative department, especially in the complex relationship between Eivor and her brother. Phil: Gonna be honest: I'm still too burned out from completing Odyssey—which, to be clear, I loved—to even consider starting this yet.

Nat: For a long time, Black Mesa was a joke. An over-ambitious attempt to completely remake Half-Life from the ground up as a standalone mod. But lo and behold, it's finally finished—and bloody hell, if it isn't a stunning thing.

Black Mesa deftly reimagines Valve's debut, trimming the more tedious parts of Half-Life while remaking Xen Half-Life's notoriously flawed final chapters from the ground up. I wouldn't say it replaces the seminal shooter outright, but it's a damn fine way to experience it from a brand new angle. Wes: A factory building game so perfectly named I defy anyone to talk about it without using the word "satisfying. My first 'factory' was a messy series of conveyor belts on a forest floor that was ugly and inefficient, so I tore it down and rebuilt.

And again. My multiplayer crew is now building towering skyscraper factories linked by automated sky trains. Some people lose a year building castles in Minecraft; I lost one building iron rods in Satisfactory, and I don't regret a second of it. Phil: Build rockets and send them into space. Or, just as likely, fail to send them into space because of a disastrous flaw with your design.

Kerbal Space Program takes all of the complicated maths needed to successfully hurl functional machines out of a planet's atmosphere and presents them in a way that celebrates creativity, expression and fun.

There's still nothing quite like Kerbal. Dave: The rescue missions Kerbal's 'career mode' spits up are some of the greatest space-based experiences you can have on a PC.

Forget Elite: Dangerous, forget Homeworld, forget the Outer Wilds, when you've got Kerbward Woodward stranded, orbiting a distant planet with vast amounts of precious 'science' accumulated from a daring mission to Duna you've just got to figure out a way to get him home safe.

Especially because it's your fault for him being stuck way out there because you forgot to add a few solar extra solar cells back in the lab. From creating the rescue craft, intercepting the stranded craft, and finally getting everyone home safe… there are few more satisfying feelings in PC gaming.

Evan: Depth, literally and figuratively. Creator Derek Yu calls it "spiky", a label that describes many of the things you can impale yourself upon as well as the emotional highs and lows that its teeming, subterranean lunar universe produces in players.

A great spectator game, Spelunky 2's streaming and YouTube community is another dimension of experimentation and unbelievable feats. Family gatherings, drunken parties, or lunchtime in the office—it does it all. Morgan: Party Pack 7 is a particular banger, too.

Champ'd up did the impossible task of surpassing the best ever Jackbox game before it: Tee KO. Jackbox is a great way to get the party started or serve as a fun, accessible time when you're not quite ready for the night to end.

I can't even begin to count how many in-jokes between me and my pals have been born as a result of Jackbox. Rich: A triumphant reimagining of Capcom's already-excellent series that looks gorgeous and delivers some of the best co-op times you'll ever have. Incredible combat with huge depth, spectacular monsters and environments, and there's so much of it. You never want this game to end, and it feels like it never does. Wes: expansion Iceborne adds an endgame zone you can spend months in and a vastly streamlined gathering hub for multiplayer.

It's everything I didn't know I needed in the base game. Mollie: Monster Hunter: World has been winding down for a while, with the final content update releasing in October last year and the release of Rise on the Nintendo Switch not too long ago.

I'm basically waiting for that to hit PC now, but Monster Hunter: World will still remain an excellent game. It really nailed the balance between the series' traditionally tough gameplay while being super friendly to newcomers.

Also, the hunting horn absolutely whips. Doot bro for life. Chris: One of the few blockbuster games built from the ground up for VR, and certainly the best and most beautiful. Whatever Valve did under the hood with the game's locomotion, it's easily the most comfortable VR game, one that I could play for hours at a time without feeling the nausea or headaches VR usually gives me after about 40 minutes.

Plus, it cleverly rewrote some Half-Life lore that's been in the books for a decade, priming us for whatever comes next. Dave: Easily the best VR game ever made. It's also one of the finest Half-Life games too, and damn, is it ever creepy. Stalking through broken down infested zones of City 17 to avoid the zombies, or bursting out into the streets for a firefight with the Combine, Alyx is an absolute must for Half-Life fans.

And, oh my god, those liquid physics. I could spend hours just shaking vodka bottles. Rachel: First released back in February , Devotion was available on Steam for only six days before it was hit with its infamous review-bombing controversy.

Determined to re-release the game, Red Candle put it back up for sale this year, letting players finally experience its superb suburban horror. Sharing many similarities to Konami's claustrophobic house in PT, Devotion is a story about a family living in a small s apartment in Taiwan, each member having their own personal demons dragged out into the house's stark fluorescent lighting.

Everything kicks off after the daughter contracts a mysterious illness, which causes the desperate father to tumble into a spiral of paranoia and misplaced spiritualism. What's great about Devotion is that there are no literal monsters, the game is more interested in how the troubled headspaces of a family can seep into the physical space of a home. It's not often we get to see the exploration of a person's religious faith and seeing how Red Candle has used that to create an insidious story of family tragedy is like no other horror game I've played.

It's a horror tale that actually cares about its characters, and together with artful sequences and spine-chilling moments, it's truly one of the best horror stories of all time. A game that was well worth the wait. James: Resident Evil Village is so much more than the tall vampire woman. I mean, Lady Dimitrescu certainly makes a lasting impression, but she's just one chapter of this excellent cosmic horror anthology.

This is Resident Evil doing its best A24 horror impression, moving from a frozen village overrun with lycans, through a classic game of cat and mouse in a lavish castle, and later arriving at color-drained industrial body horror—something like Hellraiser meets Saw. Village goes from goofy action to the scariest setpieces in the series' history, embracing everything I identify with Resident Evil: locked doors, ridiculous keys, and goofy characters.

This is Resident Evil at its most self aware, at its scariest, and its most surprising. Alan: The latest Resident Evil has some great stand-out moments, with a giddy number of villains and game genres checked off as you explore its chilling environs.

The highlight for me was hiding beneath a bed bereft of weapons while an oversized nightmare wailed horribly while searching for our hero. It's got to be one of its most chilling moments it has to offer—I don't think I've completed a level so quickly in my life. Jacob: Resident Evil Village isn't afraid to hand you a big gun and lots of ammo. Sure, there are moments that make you want to throw your mouse in the bin and never come back to your PC, but most of the time it's an extremely well-paced and entertaining gore flick.

Mollie: I have a lot of love for The Sims 4. It had a rocky launch and issues that still persist years later, but it's the first game I boot up whenever I get that creative itch. The build mode is genuinely fantastic, and I feel like Maxis is finally getting the hang of making consistently excellent expansion packs. The gameplay is still a little vapid compared to earlier entries, but it's a hell of a lot better than it used to be.

The biggest bummer, and the reason for its steep drop this year, is how high the financial barrier to entry has become. The base game is painfully barren, with simple additions like seasons and pets essentially locked behind paywalls. You could buy a lot of games in the Top for the same price as a complete Sims 4 collection, and that makes it harder to recommend.

Totally agree with Mollie, that financial barrier is bullshit and it drags down The Sims' placement on our list. Fraser: Now I can capture sims and imprison them in a glass cell as a vampire.

The Sims 4 has really changed the way I kidnap my neighbours. Jorge: Hades is a gorgeous and stylish hack-and-slash roguelike featuring some of the best writing, voice acting, and music around.

As Zagreus, the Prince of the Underworld, you try to escape to the land of the living to meet your mother. Meanwhile, your father, Hades, is doing everything in his power to keep you from her. While the combat for Hades is challenging, fun, and easy to wrap your head around, you'll spend a lot of your time chit-chatting with the denizens of the underworld, building relationships, and learning more about yourself and your dysfunctional even for Greek gods family.

Hades is a game where you tell yourself, "Ok, this is the last run, then I'm going to bed," and before you know it, you're up at 4 am for the third night in a row and calling in sick from work.

Fraser: One of my favourite tactics games of all time, BattleTech is an exciting romp through a galaxy full of intrigue, ambitious nobles and giant mechs.

There's a good campaign tying all the fights together, but brawling with steel monstrosities is what keeps the grin on my face. You can build your mech dream team—axe-wielding behemoths with jetpacks, gargantuan mobile weapon platforms, precious wee scouts—and then fling them into tricky battles where you have to worry about heat, terrain and limbs getting blown off.

To the victor goes the scrap. Nat: BattleTech understands that the best mech fiction fundamentally treats mechs as terrible things. The story has an air of beautiful tragedy, feudal states clashing and backstabbing each other over a handful of stars in the arse end of the galaxy. It's a tone that bleeds into every mission, making your clutch plays feel all the more desperate, every hard-fought victory all the sweeter.

It's just so much more accessible, without sacrificing any of the crazy high-level teamplay, and its emphasis on skilful solo play makes for ridiculously exciting moments where a single player can swing the game in their favor. It's also fun being a part of a cinematic universe with Legends of Runeterra and Teamfight Tactics. Rich: I still play Counter-Strike on a weekly basis and, even when the likes of Siege or Valorant have tempted me away for a time, I always come back. Where the competition is full of gadgets and powers and classes, CS: GO's absolute purity and dedication to a core that works so well it remains irresistible.

And while I've heard some awful stuff on team chat, I've also made a lot of good buddies over the years: when you have a little 'crew' that's on regularly, this game goes to another level. Evan: It's the most popular FPS in the world, an almost decade-old giant that stands on the shoulder of arguably the most successful mod of all time sorry, DOTA. It's one of my most-played games ever. But in , it's aging. Is it really the shooter I'd recommend to someone first right now?

No way. Recent experiments like adding a battle royale mode have only revealed the greying tech that CS:GO sits upon. But as a veteran Source mapper, I have endless respect for the way it's kept the torch of community map-making lit all these years.

Source may be dated, but Counter-Strike's mappers are doing incredible things with it. Mollie: I don't even know how to put into words what Nier: Automata is and why it's so special, but I wish I could wipe my brain and experience it again for the first time.

A flawless soundtrack, satisfying combat and heart-wrenching story permeates every second of this game. It hasn't always run the best on PC, but a brand-new fix makes this the perfect time to dive in. Steven: I finally beat Automata for the first time this year and damn, I'm so glad I did. There's just nothing like it. And while I'd love for us to also make room for Nier: Replicant, its prequel, on this list, I'd encourage anyone who loved Automata to go back and play it.

It's arguably even more emotionally compromising. Fraser: I wish there were more endings so I'd have an excuse to play Nier: Automata all over again. Wes: The original Nier had such great characters and quirky diversions it turns into a text adventure for a bit at one point that it was worth playing despite some really mundane combat.

Automata fixed that problem and feels like it fully explores the ideas Yoko Taro didn't have the time or budget to explore in his previous games. It's a game we'll still be talking about in 20 years. Rachel: Although it's fallen a little on our list, Return of the Obra Dinn is still one of the best detective games on PC. Apart from Paradise Killer, another fantastic detective game that you will have passed to get here, no other game makes you work harder for answers and celebrates your victories like Obra Dinn does.

The ghostly tale it spins of the disappearance of a single ship and its crew will chill you to the bone. It still gives me the heebie-jeebies. Phil: Possibly the most perfectly paced puzzle game around. As you explore, you'll naturally stumble into hints that can recontextualise your thinking and send you down a rabbit hole of new revelations. Chris: It does the best possible combination of things.

It makes you look around and think "There is no way in hell I'll ever be able to solve this" and then a little while later leaves you saying "I've solved this and I'm a genius. Rich: I could honestly argue for this being number one, it's simply stunning. Play it! Rachel: There have been some amazing story-led games released in the last year, which means that our old friend Kentucky Route Zero has dropped a considerable amount. Its highway adventure is still the most evocative and aetherial story on this list, full of magical-realist tales of rural America and its struggles.

I'll never forget listening to a chorus of ghostly voices inside a mineshaft belonging to those who had lost their lives in a rockslide.

It's both haunting and beautiful. Nat: I didn't follow KRZ along its ten-year journey, instead playing the whole thing with my partner across a few nights last winter. A powerful, sombre, singular thing, and one of the two games to ever leave me in tears at my keyboard. Fraser: I've been waiting a long time for a historical 4X game that can give Civilization a run for its money, and here it is. Mohawk Games has taken all the best parts of the venerable series, but focused on antiquity rather than all of human history.

Every turn represents a year, which allows Old World to take a more intimate approach, exploring characters instead of just empires.

There are plenty of innovations, like an Order system that teaches you to prioritise what actions you want to take that turn, but it's definitely the Crusader Kings-style characters and abundance of narrative events that feel like the most important addition. Leaders age and die, get married, have children, plot against rivals, and you've got a whole court of people to worry about.

It's Civ reimagined as a life sim and RPG. Evan: As you said, the lineage system adds a layer of passive storytelling that I didn't know I wanted in a 4X. Very interested to see how the next Civ responds to Old World. Jody: There's an argument that the real defining feature of RPGs is the areas between fights where you just talk to people, and Planescape's Sigil—a city on the inner surface of a ring with magic doors that connects it to multiple dimensions—is one of the best.

There's a guy who's been on fire so long everyone's used to it and he's become a local bar's mascot, a zombie called The Post whose body is used as a billboard, a hivemind of several thousand psychic rats, and a part-demon thief voiced by Sheena Easton.

The combat isn't great, but there's not much of it and way more multidimensional weirdos worth meeting. Steven: I'd recommend Planescape as a kind of dessert to anyone who played and loved Disco Elysium. They share so much DNA in their approach to character development and world building, and the agency they give to express yourself not just through dice rolls during combat.

I only played Planescape a few years ago, but some of its quests have wormed their way into my head—like a trip to a museum that collects every possible sensation a person could experience. One of the greatest adventures in games, set in a world realised with outstanding imagination, mingled with a deliberately vague and surprising multiplayer element that will still be delighting you on your fifth playthrough. James: Dark Souls is challenging, yeah, but like a good coach.

Take a breather, kid. Stretch out. Check yourself. Sleep on it. Come back when you're feeling better. Just don't give up. Tim: A mere four years into its life on PC, I did not expect to see Destiny 2 climbing this chart on the back of its storytelling. Once rightly derided for hiding its rich lore in grimoire cards and armour flavour text, over the last year Destiny 2 has quietly reinvented how to create ongoing narrative in a live service game.

Using a combination of choreographed NPC conversations and the occasional cutscene, a soapy plot develops from week to week, complete with twists, heel turns, and Saturday morning cartoon cliffhangers. We've seen major characters killed off, big bads come and go or have they? Or in other words, Bungie has actually found a model that delivers on the game's original promise all those E3s ago.

And it's working: keeps players interested in what's happening rather than just grinding for god roll weapons. It also helps that the mix of matchmade activities, exotic quests and hidden missions has been refined to the point that the variance in quality from season to season is way less wild than it used to be.

And if you'd rather not pay at all, there's still an incredibly robust game here to play entirely for free, including endgame content such as the Vault of Glass raid.

The only reason Destiny 2 isn't even higher here is that the PVP side of the game has been neglected to the point of abandonment. Phil: As a Destiny player, I spend a lot of time complaining about Destiny.

But even I will admit that the game is in a good position at the moment. After the disappointing Season of the Hunt, which launched alongside Beyond Light, subsequent seasons have been a triumph—helped along by a handful of showcase activities, from Presage to the returning Vault of Glass. As always, though, the promise of Destiny remains what it could be.

Next year, alongside The Witch Queen expansion, we get weapon crafting and a guaranteed schedule for raids and dungeons. It all sounds great, but the devil is in the details, and Destiny does have a habit of moving two steps back for every one forward. Robin: I think this is quietly the most exciting co-op shooter in years. Its use of procedural generation is nothing short of remarkable, churning out fresh, fascinating, and frequently beautiful levels every session.

And working together to conquer those levels, using its arsenal of tools to build, dig, and demolish your way to success, is fantastically satisfying. So many co-op games are just about being as efficient and deadly as possible, but Deep Rock feels like some kind of wonderful group project in the way it forces you to combine your creative powers and problem-solve as a team.

One of its cleverest mechanics is the way it uses light. Managing light—through throwable flares and the scout class' flare gun—is a vital part of your strategy, which feels truly unique.

Being the guy who makes sure everyone can see has become my favourite role in the game. James: Cruelty Squad is a monstrous immersive sim, a game held together with duck tape and bad vibes.

As a gig economy assassin killing men that pose a threat to a higher order of immortal CEO gods in a hypersaturated mess of jagged polygons and screaming textures, it's difficult to not feel bad. But using my guts to grapple up to a sniper nest above the Cancer Megamall? This is a shit jawbreaker with a dense pleasure chemical core. Cruelty Squad isn't cruel. It's just honest. Morgan: It's an incredible premise with an equally mind-bending art style. Nothing about Cruelty Squad easily slots into other videogames don't even get me started on how you reload.

Even its menus have to be studied like fine art before you can parse which button means "play. Jacob: You might be wondering why Hunt: Showdown has only now made its way into our Top , many years after it first launched. The reason being this PvEvP shooter has only gone from strength to strength in , incorporating steady updates, improvements, and, finally, an immeasurably entertaining new map. Fundamentally, though, Hunt: Showdown is and always has been a wildly tactical shooter that captures a turn of the century shootout like no other.

Seriously, you'll be ducking behind boxes and barrels with bullets whizzing over head and lobbing dynamite into shacks in no time. It also rewards good teamwork and strategy, so if you've got a couple friends to play with that's absolutely the best way to experience the game.

The idea of basing a competitive shooter around realistic 18th century guns is absurd for so many reasons, but Crytek pulled it off spectacularly. Hunt's arsenal is so unique that I constantly want to switch up my playstyle to try something now.

In one match I'll use the first ever pump action shotgun that loads from the top? Because Crytek is Crytek, Hunt's attention to detail in map design, sound design, and combat balance is also extremely good. It's a hard FPS to learn, but endlessly fun once you "get" it.

Rich: 2, hours on Steam probably says it all. I've literally spent days of my life playing this. OK some of that would have just been the game idling but… wow, guess I better rethink my life choices. A perfect game and has been since launch: once the controls and rhythm get their hooks in, you'll never look back. Put it on my grave: my name was Richard Stanton, and I drove a rocket car.

Tyler: 1, hours here, much in competitive Snow Day, a mode that was originally added as a joke, more or less. I think that if you can replace a ball with a hockey puck in your game and people go, "Ah, this is actually a way of life now," you must have a fundamentally brilliant foundation. Mollie: Stardew Valley has always been a great game, but the recent 1.

Tons of late-game content and quality-of-life improvements has made owning a farm, marrying a reformed alcoholic and owning a small army of truffle-sniffing pigs better than ever. Here at Polygon, we called it both an artistic and a technical achievement. The gunplay is exceptional, matched by sound design and animation flourishes that earned six nominations and one trophy at The Game Awards in But what ties it all together is a wild sense of humor and a relentlessly unnerving story that rewards exploration and mastery in equal measure.

The game can be a bit intimidating, especially its skill trees and somewhat cumbersome map. Check out our detailed guides section to get started. After the success of Shadow Tactics in , the team took those same design tenets — small squads of specialized units tackling armies of soldiers with precision and quick-saving — to the Wild West with Desperados 3.

Desperados 3 changes very little about what made Shadow Tactics great. The adventure is made up of stellar levels that look more like dioramas brought to life, each filled with charm and detail, from the rainy streets of New Orleans to the dusty byways of a sun-beaten desert town. Fans of the classic Commandos series will feel right at home here. Old-school isometric role-playing games are having a bit of a renaissance of late, with winning franchises like Divinity , Pillars of Eternity , and Wasteland absolutely knocking it out of the park.

The award-winning role-playing game puts you in the shoes of a middle-aged detective, but this is your nor regular gumshoe story. From our review :. Disco Elysium tells the story of a grizzled detective who got so drunk he forgot who he was, and now has to solve a murder.

And what makes Disco Elysium so unique mechanically is its ludicrously detailed character creation and leveling system, and the amount of control it gives you over how you play your character while leaving plenty of room for surprises coming from the game itself. Get it here: Steam. From our review:. Doom Eternal stands apart from its contemporaries, the big, gaudy, self-serious first-person shooters like Call of Duty and Battlefield that demand instant, microscopic movements to perform headshots in order to survive against preternaturally gifted teens.

Because you must restore health and armor with close-range attacks, moving in and out of scrimmages becomes the foundation of winning strategies. A double jump, a double dash, and a hook that pulls you toward its living target all allow you to establish your distance, as do environments sprinkled with walls, hills, tunnels, platforms, and monkey bars — all meant to be used for cover and escape, but also your own amusement.

Regardless of whether you elect to play the game, simply creating a world in Dwarf Fortress is an experience not to be missed if you own a gaming PC. Dwarf Fortress is completely free. Donations, naturally, are quite welcome. As a reward, you may be gifted with a handmade drawing. Get it here: Bay 12 Games Steam. One of the many benefits of PC gaming is the ability to get under the hood and tinker with the games that you already own.

The Elder Scrolls 5: Skyrim serves as an excellent introduction to game modding, thanks to its integration with the Steam Workshop. For those who want to dig a little deeper, The Elder Scrolls 3: Morrowind provides a much more hands-on modding experience.

The sequel to the original Elite , a PC game that dates all the way back to , Elite: Dangerous and its Horizons expansion are a borderline spiritual spacefaring experience. At the core of this game is a realistic simulation of all billion star systems in the Milky Way galaxy. The secret is the so-called Stellar Forge, a procedural system that developer Frontier Developments used to realistically simulate the formation of our galaxy. Using the best available astronomical data, the studio sort of threw all of creation into a digital rock tumbler and then continued to polish what fell out as an MMO.

A recent effort to put new Fleet Carriers in every corner of the galaxy has contributed to a massive uptick in players, including all-time high player counts on Steam. Get it here: Frontier Steam. It warrants new words. Imagine someone using tracing paper to re-create a favorite painting, adding their own flourishes and revisions. Once again, you begin in a cave full of spiders, skeletons, bats, and golden idols that egg you on to set to set off their lethal traps.

Except now, things are ever so different. Yellow lizards roll across the room like that big ball chasing Indy, and agitated moles cut through the ground like the graboids in Tremors. Your muscle memory is weaponized against you —Chris Plante.

Listen: When the original version of Fortnite launched, I hated it. We've updated this list with some new releases in and replaced a few older titles with better, more recent alternatives. As with any open-world type of game, Grand Theft Auto V has the unique issue of creating a myriad of complex systems that can't bog down the game's visual fidelity or performance. The developers have stated that the game can run all the way up to 4K resolution and even above on PC.

Getting the full experience will require a high-end computer. That being said, just reaching the recommended settings shouldn't be too hard for most players. It's the budget option, but for players wanting to get the absolute maximum experience, going well above that tier is an absolute must if they want the game to run at a smooth 60 FPS in p or 4K.

The Witcher 3 is still a benchmark for high-end gaming systems, partly due to how many graphical settings you can tweak. If you're an Nvidia user, you can punish your GPU even further by turning on HairWorks feature to make the characters in the game even more life-like. However, even cards like the RTX and above won't be set to play this game at over p, especially if they hope to get more than 60 FPS. The first Crysis showed the world that visual fidelity and mission scope aren't mutually exclusive, although it came at the cost of optimization.

Almost no PC could run the original Crysis at launch. Even today, some PCs still buckle under that game's weight. So why is Crysis 3 on here?

Well, it's more graphically demanding than the first, and it's also much better looking. Keep in mind that Crysis 3 came out in February of , over eight years ago. Even after all this time, "Can it run Crysis? Crysis Remastered runs terribly on just about every system, regardless of your GPU. This is because Crytek hasn't reworked the remastered version to use multiple CPU cores, meaning the game has a serious CPU bottleneck. The original version of Crysis suffered from the same issue, hence why it's notorious for running so poorly.

It's also worth noting that there is a Crysis 3 Remastered, requiring slightly higher PC hardware to run. Beyond that, both versions look and perform exactly the same.



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